Deakin University
Browse

A procedural, minimal input, natural terrain plug-in for Blender

conference contribution
posted on 2007-01-01, 00:00 authored by B Alcock, K Glass, Shaun BangayShaun Bangay
This project uses methods of terrain representation, creation and realism described in literature. We find that using a combination of Fractional Brownian Motion and procedural formation of rivers via squig curves to form initial terrain, with hydraulic erosion for post processing, we have full control over the style of terrain: from jagged mountains to flat regions; and the phase of river from tightly rock controlled to flood plain regions.<br>

History

Location

Grahamstown, South Africa

Language

eng

Notes

Poster presented at Afrigraph 2007 : International conference on computer graphics, virtual reality, visualisation and interaction in Africa

Publication classification

E3.1 Extract of paper

Copyright notice

2007, Association for Computing Machinery

Start date

2007-10-29

End date

2007-10-31

Title of proceedings

Afrigraph 2007 : proceedings of the 5th international conference on computer graphics, virtual reality, visualisation and interaction in Africa

Event

International conference on computer graphics, virtual reality, visualisation and interaction in Africa (5th : 2007 : Grahamstown, South Africa)

Publisher

Association for Computing Machinery

Place of publication

New York, N.Y.

Usage metrics

    Research Publications

    Categories

    No categories selected

    Keywords

    Exports

    RefWorks
    BibTeX
    Ref. manager
    Endnote
    DataCite
    NLM
    DC