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A proposal for integrating gamification into task-oriented portfolio assessment

conference contribution
posted on 2018-01-01, 00:00 authored by J Meyers, Andrew CainAndrew Cain, Jake Renzella, Alex CummaudoAlex Cummaudo
Gamification is the application of game mechanics and concepts outside the context of games, although it can be ineffective when applied to education without properly implementing the core concepts of game-design into educational tasks themselves. Implementing gamification elements (such as points, badges and leaderboards) increases motivation and engagement with a system, however, this is hypothesised to be merely a novelty effect that shifts existing intrinsic motivations to extrinsic ones. Providing a context for this research is the Doubtfire Learning Management System (LMS), which implements task-oriented portfolio assessment and ideologies that parallel those of gamification via unit task design and encouraging a feedback loop to students. Upon extensive analysis of gamification literature, we propose how certain gamification components could be implemented into the LMS to increase student engagement and motivation further.

History

Event

IEEE Education Society. Conference (2018 : Wollongong, N.S.W.)

Series

IEEE Education Society Conference

Pagination

1022 - 1027

Publisher

Institute of Electrical and Electronics Engineers

Location

Wollongong, N.S.W.

Place of publication

Piscataway, N.J.

Start date

2018-12-04

End date

2018-12-07

ISBN-13

9781538665220

Language

eng

Publication classification

E1 Full written paper - refereed

Copyright notice

2018, IEEE

Editor/Contributor(s)

M Lee, S Nikolic, M Ros, J Shen, L Lei, G Wong, N Venkatarayalu

Title of proceedings

TALE 2018 : Engineering next-generation learning : Proceedings of the 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering