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Being where? Presence in a blended world

Version 2 2024-06-04, 07:13
Version 1 2016-10-20, 12:02
conference contribution
posted on 2024-06-04, 07:13 authored by R Wang, S Newton, R Lowe
Human experience of public space is changing as virtual space blends with real space and technology provides increasingly hyper-immersive virtual environments. This paper reports particularly on the integration of gestural controls as an important development of The Situation Engine immersive experience. Presence is the experiential counterpart of immersion. The paper argues that traditional conceptions of presence are inadequate to describe the experiences that blended spaces offer.

History

Pagination

39-49

Location

Nice, France

Start date

2014-10-01

End date

2014-10-03

ISBN-13

9791090094185

Language

eng

Publication classification

E Conference publication, E1.1 Full written paper - refereed

Copyright notice

2014, Europia Productions

Editor/Contributor(s)

Zreik K

Title of proceedings

EuropIA.14 : Architecture, City & Information Design : Proceedings of the 14th International Conference on Design Sciences & Technology

Event

Design Sciences & Technology. International Conference (14th: 2014: Nice, France)

Publisher

Europia Productions

Place of publication

Nice, France

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