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Version 1 2016-10-20, 12:02Version 1 2016-10-20, 12:02
conference contribution
posted on 2024-06-04, 07:13authored byR Wang, S Newton, R Lowe
Human experience of public space is changing as virtual space blends with real space and technology provides increasingly hyper-immersive virtual environments. This paper reports particularly on the integration of gestural controls as an important development of The Situation Engine immersive experience. Presence is the experiential counterpart of immersion. The paper argues that traditional conceptions of presence are inadequate to describe the experiences that blended spaces offer.
History
Pagination
39-49
Location
Nice, France
Start date
2014-10-01
End date
2014-10-03
ISBN-13
9791090094185
Language
eng
Publication classification
E Conference publication, E1.1 Full written paper - refereed
Copyright notice
2014, Europia Productions
Editor/Contributor(s)
Zreik K
Title of proceedings
EuropIA.14 : Architecture, City & Information Design : Proceedings of the 14th International Conference on Design Sciences & Technology
Event
Design Sciences & Technology. International Conference (14th: 2014: Nice, France)