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Bus runner: using contextual cues for procedural generation of game content on public transport

Version 2 2024-06-18, 14:42
Version 1 2023-10-24, 21:49
conference contribution
posted on 2023-10-24, 21:49 authored by A Baldwin, J Eriksson, C M Olsson
With the support of the regional public transport operator, this paper explores the potential for mobile games to make journeys on public transport more enjoyable. To this end we have developed a game called Bus Runner which is a context-aware endless runner, based on open and shared data. By blending features of the physical world, such as recognisable landmarks, with the game’s virtual world, we situate and enhance passengers’ experience of travelling on public transport. We identify a set of challenges and opportunities based on the development and evaluation of Bus Runner. These are of relevance not only for game development purposes, but also impact context-driven content generation of infotainment services as a whole.

History

Volume

10272

Pagination

21 - 34

Location

Vancouver, B.C.

Start date

2017-07-09

End date

2017-07-14

ISSN

0302-9743

eISSN

1611-3349

ISBN-13

9780000000000.0

Language

eng

Copyright notice

2017, Springer International Publishing AG

Editor/Contributor(s)

M Kurosu

Title of proceedings

HCI International 2017 : Proceedings of the 20th International Conference on Human-Computer Interaction

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