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Competitive vs affiliative design of immersive VR exergames

conference contribution
posted on 2023-02-16, 03:17 authored by K Ijaz, Y Wang, D Milne, RA Calvo
Virtual reality (VR) can provide compelling experiences which might enhance users’ engagement with physical activity. Despite the known health benefits of exergaming, there is a limited understanding of how various game designs impact user experience. This work proposes VR Rides, a virtual reality exergaming platform that combines a recumbent tricycle, real-world panoramic images, an Oculus Rift headset and a Microsoft Kinect camera, where the player can navigate real locations in a safe virtual environment. We further compare two game designs: a competitive guessing game and affiliative tour. This pilot study with both young and older adults indicates that task enjoyment (r = 0.721, p = 0.000), motivation (r = 0.565, p = 0.009) and connectedness (r = 0.697, p = 0.001) is higher in the competitive variant. Participants in both variants were highly engaged, likely due to the use of immersive VR. Descriptive analysis suggests that participants showed similar connectedness in affiliative tour (63%) and competitive design (62%).

History

Volume

9894 LNCS

Pagination

140-150

Location

AUSTRALIA, Griffith Univ, Brisbane

Start date

2016-09-26

End date

2016-09-27

ISSN

0302-9743

eISSN

1611-3349

ISBN-13

9783319458403

Language

English

Editor/Contributor(s)

Gobel S

Title of proceedings

Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

Event

2nd International Joint Conference on Serious Games (JCSG)

Publisher

SPRINGER INTERNATIONAL PUBLISHING AG

Series

Lecture Notes in Computer Science

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