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Critical perspectives, enabling classrooms and digital games: challenges for teachers and researchers working with games-based learning

conference contribution
posted on 2012-01-01, 00:00 authored by Catherine BeavisCatherine Beavis
There is significant interest in the potential of digital games for Twenty first century pedagogy and curriculum in schools. However, developing an informed and granular understanding of the challenges facing 'everyday' teachers in introducing work with digital games in a range of schools, across diverse subject areas, age groups and system requirements, is not straightforward. This paper reports on the initial stages of a three-year research project investigating the introduction and use of games in a variety of contexts, and discusses some of the challenges entailed in introducing teacher participants to working with games in critical and productive ways.

History

Pagination

572-579

Location

Singapore

Start date

2012-11-26

End date

2012-11-30

ISBN-13

9789810746490

Language

eng

Publication classification

E1.1 Full written paper - refereed

Copyright notice

2012, Asia-Pacific Society for Computers in Education

Editor/Contributor(s)

Biswas G

Title of proceedings

ICCE 2012 : Proceedings of the 20th International Conference on Computers in Education

Event

Computers in Education. International Conference (20th : 2012 : Singapore)

Publisher

National Institute of Education, Nanyang Technological University

Place of publication

Singapore