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Crowd-pleaser: player perspectives of multiplayer dynamic difficulty adjustment in video games

Version 2 2024-06-06, 12:01
Version 1 2018-10-25, 11:44
conference contribution
posted on 2024-06-06, 12:01 authored by A Baldwin, D Johnson, P Wyeth
© 2016 ACM. Multiplayer Dynamic Difficulty Adjustment (MDDA) features are becoming increasingly common in competitive multiplayer video games as a means to balance challenge between differently-skilled players. However, without a thorough understanding of how MDDA design is perceived by players, it is difficult to predict how players may feel about its use. A mixed-methods approach combining an online survey and interviews was conducted with multiplayer game players to investigate player expectations regarding the effect of different components and attributes from the MDDA Framework on the play experience. As well as highlighting similarities and conflicts between the perspectives of low and high-performing players, patterns emerged demonstrating that players value control, personal benefit and awareness of MDDA use. Along with additional design considerations suggested, this led to the refinement of the MDDA Framework through the introduction of an 'Awareness' component.

History

Pagination

326-337

Location

Austin, Texas

Start date

2016-10-16

End date

2016-10-19

ISBN-13

9781450344562

Language

eng

Publication classification

E Conference publication, E1.1 Full written paper - refereed

Copyright notice

2016, ACM

Title of proceedings

CHI PLAY 2016 - Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play

Event

Computer-Human Interaction in Play. Symposium (2016 : Austin, Texas)

Publisher

Association for Computing Machinery

Place of publication

New York, N.Y.

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