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Directed looking and proximal content: two concepts for designing mobile guides to historic urban places

Version 2 2024-06-18, 00:20
Version 1 2017-07-06, 14:13
conference contribution
posted on 2024-06-18, 00:20 authored by W Smith, H Lewi, D Constantinidis, H Stitt
Over the past decade, a body of HCI research has investigated technologies intended to enrich visitors' experience of historic places in situ. While much of this research has examined novel technologies and forms of interaction, in this paper we explore a complementary question: How do different kinds of content presented on a mobile device affect visitors' interaction with place? We present some findings from the design and evaluation of a mobile guide to the architectural history of a major city street in Melbourne. Through direct observation of students taking the tour and a later survey questionnaire, we found that some kinds of content were more effective in supporting peoples' interrogation of place. To explain this we propose two related concepts relevant to the design of mobile content in this context: directed looking and proximal content.

History

Pagination

400-403

Location

Sydney, New South Wales

Start date

2014-12-02

End date

2014-12-05

ISBN-13

9781450306539

Language

eng

Publication classification

E Conference publication, E1.1 Full written paper - refereed

Copyright notice

[2014, ACM]

Editor/Contributor(s)

Leong TW

Title of proceedings

OzCHI 2014 : The Future of Design : Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures

Event

Australian Computer-Human Interaction Conference on Designing Futures (26th : 2014 : Sydney, New South Wales)

Publisher

Association for Computing Machinery

Place of publication

New York, N.Y.