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Evolving patch-based terrains for use in video games

Version 2 2024-06-02, 23:27
Version 1 2023-12-21, 03:00
conference contribution
posted on 2024-06-02, 23:27 authored by William RaffeWilliam Raffe, F Zambetta, X Li
Evolving patch-based terrains for use in video games

History

Pagination

363-370

Location

Dublin, Ireland

Start date

2011-07-12

End date

2011-07-16

ISBN-13

9781450305570

Language

English

Publication classification

E1.1 Full written paper - refereed

Editor/Contributor(s)

Krasnogor N

Title of proceedings

GECCO 2011 : Proceedings of the 13th Genetic and Evolutionary Computation Conference 2011

Event

Genetic and Evolutionary Computation. Conference (2011 : Dublin, Ireland)

Publisher

[ACM Digital Library]

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