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Evolving patch-based terrains for use in video games
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conference contribution
posted on 2024-06-02, 23:27 authored by William RaffeWilliam Raffe, F Zambetta, X LiEvolving patch-based terrains for use in video games
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Pagination
363-370Location
Dublin, IrelandPublisher DOI
Start date
2011-07-12End date
2011-07-16ISBN-13
9781450305570Language
EnglishPublication classification
E1.1 Full written paper - refereedEditor/Contributor(s)
Krasnogor NTitle of proceedings
GECCO 2011 : Proceedings of the 13th Genetic and Evolutionary Computation Conference 2011Event
Genetic and Evolutionary Computation. Conference (2011 : Dublin, Ireland)Publisher
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