Practical experience in porting a large virtual reality system from C/C++ to Java indicates that porting this type of real-time application is both feasible, and has several merits. The ability to transfer objects in space and time allows useful facilities such as distributed agent support and persistence to be added. Reflection and type comparisons allow flexible manipulations of objects of different types at run-time. Native calls and native code compilation reduce or remove the overhead of interpreting code.Problems encountered include difficulty in achieving cross-platform code portability, limitations of the networking libraries in Java, and clumsy coding practices forced by the language.
History
Pagination
33 - 37
Location
Cape Town, South Africa
Start date
2001-11-05
End date
2001-11-07
ISBN-10
1581134460
Language
eng
Publication classification
E1.1 Full written paper - refereed
Title of proceedings
Afrigraph '01: Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation