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Experiences in porting a virtual reality system to Java

conference contribution
posted on 2001-01-01, 00:00 authored by Shaun BangayShaun Bangay
Practical experience in porting a large virtual reality system from C/C++ to Java indicates that porting this type of real-time application is both feasible, and has several merits. The ability to transfer objects in space and time allows useful facilities such as distributed agent support and persistence to be added. Reflection and type comparisons allow flexible manipulations of objects of different types at run-time. Native calls and native code compilation reduce or remove the overhead of interpreting code.Problems encountered include difficulty in achieving cross-platform code portability, limitations of the networking libraries in Java, and clumsy coding practices forced by the language.

History

Pagination

33 - 37

Location

Cape Town, South Africa

Start date

2001-11-05

End date

2001-11-07

ISBN-10

1581134460

Language

eng

Publication classification

E1.1 Full written paper - refereed

Title of proceedings

Afrigraph '01: Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation

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