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Exploring creativity support systems for the NE'X'T generation

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conference contribution
posted on 2007-01-01, 00:00 authored by S Nichol
This paper explores the implementation of a creativity support system for tertiary students studying games design and development at Deakin University, Victoria, Australia. The students at the centre of this study are the ‘next’ generation of learners and are often called the net generation because of their pre-imposed affinity for all things ‘online’. The creativity support system for the games students is designed within a ‘whole’ systems context. Focusing on only one tool to augment a person’s creativity does not take into consideration social factors that are pertinent on a person ability to grow their creative behaviours. This study will present a set of factors that each creativity support system should employ to facilitate creative abilities within people, with particular focus on how social activities help to enhance creativity.

History

Pagination

67 - 74

Location

Lisbon, Portugal

Open access

  • Yes

Start date

2007-07-03

End date

2007-07-08

ISBN-13

9789728924393

ISBN-10

9728924399

Language

eng

Notes

Reproduced with the specific permission of the copyright owner.

Publication classification

E1 Full written paper - refereed

Copyright notice

2007, IADIS

Editor/Contributor(s)

A Palma dos Reis, K Blashki, Y Xiao

Title of proceedings

IADIS 2007 : Proceedings of Intelligent Systems and Agents 2007, Interfaces and Human Computer Interaction 2007, Computer Graphics and Visualization 2007

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