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Exploring the design of social VR experiences with older adults
conference contribution
posted on 2019-01-01, 00:00 authored by Steven Baker, Jenny Waycott, Romina Carrasco, Thuong HoangThuong Hoang, Frank VetereThere is growing interest in technologies that allow older adults to socialise across geographic boundaries. An emerging technology in this space is social virtual reality (VR). In this paper we report on a series of participatory design workshops that involved extended in-depth collaboration with 22 older adults (aged 70-81), that aimed to understand their views on the types of social VR experiences that they saw as being of value to older adults. This process culminated in a reminiscence-based social VR concept. Our study identifies: participants’ ideas about the types of social VR experiences they found appealing; the potential for social VR as a powerful reminiscence tool; how social VR might be used
as a tool to challenge ageing stereotypes and promote healthy ageing. Reflecting on the design process, we discuss how the diverse participant groups and the complexities involved in mediating between designers, the technical team, and participants could inform future design work.
as a tool to challenge ageing stereotypes and promote healthy ageing. Reflecting on the design process, we discuss how the diverse participant groups and the complexities involved in mediating between designers, the technical team, and participants could inform future design work.
History
Event
Designing Interactive Systems. Conference (2019 : San Diego, California)Publisher
ACMLocation
San Diego, Calif.Place of publication
New York, N.Y.Publisher DOI
Start date
2019-06-23End date
2019-06-28ISBN-13
9781450358507Language
engPublication classification
E1 Full written paper - refereedCopyright notice
2019, ACMTitle of proceedings
DIS'19 : Proceedings of the 2019 ACM SIGCHI Conference on Designing Interactive SystemsUsage metrics
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Keywords
Science & TechnologyTechnologyComputer Science, CyberneticsComputer Science, Interdisciplinary ApplicationsComputer Science, Software EngineeringEngineering, Electrical & ElectronicErgonomicsComputer ScienceEngineeringOlder AdultsVirtual RealityParticipatory DesignReminiscenceVIRTUAL-REALITYLIFETHERAPYCOMMUNICATIONAVATARSHEALTHAGEVirtual Reality and Related Simulation
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