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From sequential to global: Exploring the landscapes of neomillennial learners

Version 2 2024-06-06, 11:29
Version 1 2016-10-20, 13:56
conference contribution
posted on 2024-06-06, 11:29 authored by J Willems
Virtual learning, once the realm of science fiction, is now a reality. The informal learning multi-user virtual gaming environments of neomillennial learners are beginning to shape formal educational landscapes. Such informal environments as RuneScape and Second Life contain the key pedagogical elements of learner-centred environments: they are visually rich, immersive, nonlinear, allow for individual and collaborative learning, creativity, and allow for learner choice in activities, pathways and assessments. Learning style research in e-learning environments yielded some interesting discrepancies between the learning styles of novice undergraduate e-learners, and between graduate e-learners and educators teaching in, and designing for, e-learning environments. This in turn suggests considered approaches to accommodating both sequential and global learning preferences in e-learning environments. This paper uses the example of Second Life to suggest a balanced approach for sequential and global learners. © 2008 Julie Willems.

History

Pagination

1103-1113

Location

Melbourne, Vic.

Start date

2008-11-30

End date

2008-12-03

ISBN-13

9780980592702

Publication classification

EN.1 Other conference paper

Title of proceedings

ASCILITE 2008 - The Australasian Society for Computers in Learning in Tertiary Education

Publisher

Deakin University

Place of publication

[Burwood, Vic.]

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