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Game Designers' Perspectives: Interception between Games and Educational Games Design

Version 2 2024-06-05, 09:27
Version 1 2023-02-06, 02:40
conference contribution
posted on 2024-06-05, 09:27 authored by M Ahmad
Games and Educational Games(EGs)! To what extent do they diverge? How do game designers approach such apposition? The extensive need for games in and outside classrooms demands clarity between games and EGs through game designers’ perspectives. In the Australian context, game designers have witnessed technological advancement, the user-expectation, and the use of games within various contexts, including the classroom. The transformation in technology and the need to adapt and design games corresponds to the needs and requirements of its end-users. Admittedly, it has been overlooked in gaming studies if the designing processes and their perception differs between games and EGs. Respecting that aspect and the knowledge adapted by game designers to achieve players’ experience successfully, we first need to comprehend how game designers position games and EGs within their context, their experience constructed over time, and their beliefs. Therefore, this paper interprets seventeen game designers’ perspectives through semi-structured interviews in Australia. The data is thematically categorized, coded, and analyzed using NVivo. The results are presented through the interpretivism paradigm, which is grounded in the theoretical implications based on Dewey’s theory of experience and concepts to gather the ‘essence’ of game designers’ experience. Furthermore, a conceptual basis is established for game designers and learning designers to consider while designing games and EGs.

History

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Location

Lisbon, Portugal

Language

English

Publication classification

E1 Full written paper - refereed

Volume

16

Pagination

11-20

Start date

2022-10-06

End date

2022-10-07

ISSN

2049-0992

eISSN

2049-100X

ISBN-13

9781914587511

Title of proceedings

ECGBL 2022 : Proceedings of the European Conference on Games-based Learning 2022 conference

Event

European Conference on Games Based Learning. (16th : 2022 : Lisbon, Portugal)

Issue

1

Publisher

Academic Conferences International

Place of publication

Reading, Eng.

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