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Games geeks in context: developing the environment to engage creative expression

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conference contribution
posted on 2006-01-01, 00:00 authored by S Nichol, Katherine Blashki, Penelope Goward
This paper explores the importance of purpose built combined technological and social collaborative environments in supporting the development of creativity in a cohort of students not generally associated with creative abilities. A supportive and nurturing environment provides these university students with a community where they can share knowledge and ideas, and subsequently engage in creative activities and behaviours. Such an environment directly impacts on the levels of engagement with which students� participate in their learning process. The authors draw on findings derived from a study of first year computer science students enrolled in a games design and development unit at an Australian university. This paper will focus on the ways in which the participants negotiate and regulate the exercise of power and control in the environment in order to enhance their own creative expression.

History

Pagination

1298 - 1303

Location

Orlando, Florida, USA

Open access

  • Yes

Start date

2006-06-26

End date

2006-06-30

ISBN-13

9781880094594

ISBN-10

1880094592

Language

eng

Publication classification

E1 Full written paper - refereed

Copyright notice

Reproduced with the specific permission of the copyright owner.

Editor/Contributor(s)

E Pearson, P Bohman

Title of proceedings

ED-MEDIA 2006 : World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2006

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