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Gaming, adiposity, and obesogenic behaviors among children
conference contribution
posted on 2013-06-01, 00:00 authored by T Baranowski, K B Adamo, M Hingle, Ralph MaddisonRalph Maddison, A Maloney, M Simons, A StaianoVideogames in general have been maligned for causing obesity because of their inherent sedentariness, whereas exergames have been both maligned for requiring low levels of activity and extolled for requiring physical activity to move game play along. The intensity and duration of physical activity resulting from exergame play have shown varying results, and they have been explored for use in obesity treatment and prevention, primarily among children. Other videogames have been developed and tested to help children change their diet and physical activity practices with various outcomes. As a field of inquiry, we are in the earliest stages of understanding how, or under what circumstances, videogames can influence all these behavioral and health outcomes. To deal with these complexities, we have assembled a group of investigators who have made important, but diverse, contributions to this research agenda and asked them to address five key child obesity-related issues in a Roundtable format. Brief biosketches are presented at the end of this article.
History
Event
Games for Health Project. Conference (9th : 2013 : Boston, Massachusetts)Volume
2Issue
3Series
Games for Health Project ConferencePagination
119 - 126Publisher
Mary Ann Liebert PublishersLocation
Boston, Mass.Place of publication
New Rochelle, N.Y.Publisher DOI
Start date
2013-06-26End date
2013-06-28ISSN
2161-783XeISSN
2161-7856Language
engPublication classification
E1.1 Full written paper - refereed; E Conference publicationCopyright notice
2013, Mary Ann Liebert, IncEditor/Contributor(s)
T BaranowskiTitle of proceedings
2013 : Proceedings of the Games for Health 2013 ConferenceUsage metrics
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