keywords: computer games;attribute space generation;attribute space representation;attribute space search;combat scenario;damage attribute;health attribute;range attribute;realtime strategy game;single unit RTS game combat;speed attribute;Accuracy;Analytical models;Biological system modeling;Sensitivity;RTS games;attribute space;balance;formal models
Publication classification
E Conference publication, E1 Full written paper - refereed
Copyright notice
2014, IEEE
Editor/Contributor(s)
[Unknown]
Title of proceedings
CIG 2014 : Proceeding of the IEEE Conference on Computational Intelligence and Games
Event
IEEE Conference on Computational Intelligence and Games (2014 : Dortmund, Germany)