Generating an attribute space for analyzing balance in single unit RTS game combat
Event
IEEE Conference on Computational Intelligence and Games (2014 : Dortmund, Germany)Pagination
1 - 8Publisher
IEEELocation
Dortmund, GermanyPlace of publication
Piscataway, N.J.Start date
2014-08-26End date
2014-08-29ISBN-13
9781479935468Language
engNotes
keywords: computer games;attribute space generation;attribute space representation;attribute space search;combat scenario;damage attribute;health attribute;range attribute;realtime strategy game;single unit RTS game combat;speed attribute;Accuracy;Analytical models;Biological system modeling;Sensitivity;RTS games;attribute space;balance;formal modelsPublication classification
E Conference publication; E1 Full written paper - refereedCopyright notice
2014, IEEEEditor/Contributor(s)
[Unknown]Title of proceedings
CIG 2014 : Proceeding of the IEEE Conference on Computational Intelligence and Games