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Generative Audio and Real-Time Soundtrack Synthesis in Gaming Environments: An exploration of how dynamically rendered soundtracks can introduce new artistic sound design opportunities and enhance the immersion of interactive audio spaces.

Version 2 2024-06-02, 23:27
Version 1 2023-08-24, 05:46
conference contribution
posted on 2024-06-02, 23:27 authored by C Bossalini, William RaffeWilliam Raffe, JA Garcia
Generative Audio and Real-Time Soundtrack Synthesis in Gaming Environments: An exploration of how dynamically rendered soundtracks can introduce new artistic sound design opportunities and enhance the immersion of interactive audio spaces.

History

Pagination

281-292

Location

Sydney, N.S.W.

Start date

2020-12-02

End date

2020-12-04

ISBN-13

9781450389754

Language

English

Publication classification

E1.1 Full written paper - refereed

Title of proceedings

OzCHI '20 : Proceedings of the 32nd Australian Conference on Human-Computer Interaction

Event

Australian Conference on Human-Computer Interaction. (32nd : 2020 : Sydney, N.S.W.)

Publisher

ACM

Place of publication

New York, N.Y.

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