Desktop computers based virtual training systems are attracting paramount attention from manufacturing industries due to their potential advantages over the conventional training practices. Significant cost savings can be realized due to the shorter training-scenarios development times and reuse of existing engineering models. In addition, by using computer based virtual reality (VR) training systems, the time span from the product design to commercial production can be shortened due to non-reliance on hardware parts. Within the aforementioned conceptual framework, a haptically enabled interactive and immersive virtual reality (HIIVR) system is presented. Unlike existing VR systems, the presented idea tries to imitate real physical training scenarios by providing comprehensive user interaction, constrained within the physical limitations of the real world imposed by the haptics devices within the virtual environment. As a result, in contrast to the existing VR systems, capable of providing knowledge generally about assembly sequences only, the proposed system helps in procedural learning and procedural skill development as well, due to its high physically interactive nature.
History
Pagination
1 - 6
Location
Waikoloa, T.H.
Open access
Yes
Start date
2008-09-28
End date
2008-10-02
ISBN-13
9781889335384
Language
eng
Notes
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Publication classification
E1 Full written paper - refereed
Copyright notice
2008, IEEE
Editor/Contributor(s)
M Jamshidi, Y Hata, M Reuter, G Parker, M Saadat, D Cox
Title of proceedings
WAC '08 : Proceedings of the World Automation Congress '08