Deakin University
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Heatcraft: playing with ingestible sensors via localised sensations

Version 2 2024-06-05, 11:01
Version 1 2019-01-15, 12:34
conference contribution
posted on 2024-06-05, 11:01 authored by Z Li, W Wang, W Chen, Y Wang, T Hoang, M Boot, Stefan GreuterStefan Greuter, FF Mueller
Ingestible sensors are digital devices that can measure the user’s body data after being swallowed and hence have great potential in medical use. Unfortunately, few studies have considered the playful experiences afforded by ingestible sensors. We believe that the use of localised sensations, such as those created by heat, to represent the data measured by ingestible sensors offers opportunities to support experiencing the body as play. To explore this opportunity, we introduce a two-player system called HeatCraft that uses an ingestible sensor to measure the users’ body temperature and employs thermal stimuli to provide feedback. Similar to open-ended games, HeatCraft allows players to decide when and what to do in order to know more about their body, facilitating playful experiences of exploration and discovery. With this work, we aim to inspire game designers and HCI researchers to consider localised sensations when designing playful and engaging experiences around ingestible sensors.

History

Pagination

521-530

Location

Melbourne, Vic.

Start date

2018-10-28

End date

2018-10-31

ISBN-13

9781450359689

Language

eng

Publication classification

EN Other conference paper

Copyright notice

2018, the owner/author(s)

Editor/Contributor(s)

[Unknown]

Title of proceedings

CHI PLAY 2018 : Proceedings of the 2018 Annual Conference on Computer-Human Interaction in Play

Event

Association for Computing Machinery Special Interest Group on Computer–Human Interaction. Conference (2018 : Melbourne, Vic.)

Publisher

Association for Computing Machinery

Place of publication

New York, N.Y.

Series

Association for Computing Machinery Special Interest Group on Computer–Human Interaction Conference