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Heritage destruction and videogames: a perverse relation

conference contribution
posted on 2017-01-01, 00:00 authored by J A González Zarandona, A Chapman, D Jayemanne
This paper examines the history of the National and University Library in Sarajevo, and particularly the destruction of the site and how it has been represented with different meanings across various media. The second part of the paper will analyse the representation of the library (post-reconstruction) in the videogame Sniper: Ghost Warrior 2’s Act 2 (called ‘Ghost of Sarajevo’), in order to raise issues about the ethical representation of a heritage site that has not only been destroyed and reconstructed, but that it is part of a national heritage.

History

Event

Digital Games Research Association. International conference (10th : 2017 : Melbourne, Vic.)

Publisher

[The Conference]

Location

Melbourne, Vic.

Place of publication

[Melbourne, Vic.]

Start date

2017-07-03

End date

2017-07-06

Language

eng

Publication classification

E1 Full written paper - refereed

Editor/Contributor(s)

Unknown

Title of proceedings

DiGRA 2017 : Proceedings of the 2017 DiGRA international conference

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