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High frame rate photorealistic flame rendering via generative adversarial networks
conference contribution
posted on 2019-01-01, 00:00 authored by M Attia, Ahmed Abobakr, Lei WeiLei Wei, K Saleh, J Iskander, H Zhou, Darius Nahavandi, Mohammed Hossny, Saeid Nahavandi© 2019 IEEE. In this paper we propose accelerating live rendering of flame using generative adversarial neural networks. The proposed method targets entertainment and simulation-based training industries whose demands for high fidelity and high frame rate increases steadily. The proposed approach takes image frames rendered with low voxel resolution (8 × 8 × 8 voxels at 90 FPS) and produces image frames equivalent to imagery produced from high voxel resolution (64 × 64 × 64 voxels) typically rendered at 3 FPS. The error was evluated using the structural similarity image metric (SSIM). The average error between generated image frames and the ground truth recorded 92:7%±4:6%.