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High frame rate photorealistic flame rendering via generative adversarial networks

conference contribution
posted on 2019-01-01, 00:00 authored by M Attia, Ahmed Abobakr, Lei WeiLei Wei, K Saleh, J Iskander, H Zhou, Darius Nahavandi, Mohammed Hossny, Saeid Nahavandi
© 2019 IEEE. In this paper we propose accelerating live rendering of flame using generative adversarial neural networks. The proposed method targets entertainment and simulation-based training industries whose demands for high fidelity and high frame rate increases steadily. The proposed approach takes image frames rendered with low voxel resolution (8 × 8 × 8 voxels at 90 FPS) and produces image frames equivalent to imagery produced from high voxel resolution (64 × 64 × 64 voxels) typically rendered at 3 FPS. The error was evluated using the structural similarity image metric (SSIM). The average error between generated image frames and the ground truth recorded 92:7%±4:6%.

History

Event

Systems, Man and Cybernetics. Conference (2019 : Bari, Italy)

Pagination

2391 - 2396

Publisher

IEEE

Location

Bari, Italy

Place of publication

Piscataway, N.J.

Start date

2019-10-06

End date

2019-10-09

ISSN

1062-922X

ISBN-13

9781728145693

Language

eng

Publication classification

E1 Full written paper - refereed

Title of proceedings

SMC 2019 : Proceedings of the 2019 IEEE International Conference on Systems, Man and Cybernetics