Recent advancements in Text-to-Scene research have lead to the development of systems which automatically extract key concepts from the text of a fiction book and generate computer animated movies depicting the story. Extracting such annotations from raw fiction text is a laborious process and so in this work we evaluate appropriate candidates to serve as the basis for the required annotations for generating interactive virtual worlds.
We validate our choice by generating adventure games: inter-active virtual worlds which create a stylized representation of the environment described in the text, populate it with characters related to the story and define game goals related to the plot of the fiction story. Our prototype produces a fully playable game, making use of an existing open-source game engine.
The process is evaluated using user tests in which participants are asked to measure the accuracy with which the game represents the events, characters and goals described in the story. The response indicates that the chosen annotation set is sufficient to define a game that is a plausibly acceptable representation of the text.
History
Pagination
19 - 28
Location
Bela Bela, South Africa
Start date
2010-10-11
End date
2010-10-13
ISBN-13
9781605589503
Language
eng
Publication classification
E1.1 Full written paper - refereed
Copyright notice
2010, ACM
Title of proceedings
SAICSIT 2010 : Fountains of computing research : Proceedings of the 2010 annual research conference of the South African Institute for Computer Scientists and Information Technologists