Immersive interfaces for art education teaching and learning in mixed reality virtual and real world environments
conference contribution
posted on 2011-01-01, 00:00authored byJanette Grenfell
Selected ubiquitous technologies encourage collaborative participation between higher education students and educators within a virtual socially networked e-learning landscape. Multiple modes of teaching and learning, ranging from real world experiences, to text and digital images accessed within the Deakin Studies Online learning management system and a constructed virtual world in which the user’s creative imagination transports them to the “other side” of their computer screens is discussed in this paper. These constructed environments support interaction between communities of learners and enable multiple simultaneous participants to access graphically built 3D environments, interact with digital artifacts and various functional tools and represent themselves through avatars, to communicate with other participants and engage in collaborative art learning. A narrative interpretative research approach was used to profile the 21st century higher education student learner, to investigate the lived experience and multiple art learning perspectives documented in student visual journal entries and art educator observations to ascertain if an e-technology rich augmented learning environment resulted in the establishment of more effective e-learning communities of practice.
History
Event
International Society for Education through Art. Congress (33rd : 2011 : Budapest, Hungary)
Pagination
1 - 8
Publisher
Magyar Rajztanárok Országos Egyesülete (Hungarian Art Teachers’Association).
Location
Budapest, Hungary
Place of publication
Budapest, Hungary.
Start date
2011-06-27
End date
2011-06-30
Language
eng
Publication classification
E1.1 Full written paper - refereed
Title of proceedings
InSEA 2011 : Proceedings of the World Congress 2011