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Kinect crowd interaction

conference contribution
posted on 2012-01-01, 00:00 authored by L Wei, Vu LeVu Le, Wael Abdelrahman, Mohammed Hossny, Douglas CreightonDouglas Creighton, Saeid Nahavandi
Most of the state-of-the-art commercial simulation software mainly focuses on providing realistic animations and convincing artificial intelligence to avatars in the scenario. However, works on how to trigger the events and avatar reactions in the scenario in a natural and intuitive way are less noticed and developed. Typical events are usually triggered by predefined timestamps. Once the events are set, there is no easy way to interactively generate new events while the scene is running and therefore difficult to dynamically affect the avatar reactions. Based on this situation, we propose a framework to use human gesture as input to trigger events within a DI-Guy simulation scenario in real-time, which could greatly help users to control events and avatar reactions in the scenario. By implementing such a framework, we will be able to identify user’s intentions interactively and ensure that the avatars make corresponding reactions.

History

Event

Asia Pacific Simulation Technology and Training. Conference (17th : 2012 : Adelaide, South Asutralia)

Pagination

1 - 6

Publisher

[SimTecT]

Location

Adelaide, South Australia

Place of publication

[Adelaide, S.Aust.]

Start date

2012-06-18

End date

2012-06-21

ISBN-13

9780980809930

Publication classification

E1 Full written paper - refereed

Copyright notice

2012, SIMTECT

Title of proceedings

SimTecT 2012 : Simulation-integrated solutions : Proceedings of the Annual Asia Pacific Simulation Technology and Training Conference

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