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Learn to design vs design to learn: enhancing educational opportunities using game technoloy

conference contribution
posted on 2007-01-01, 00:00 authored by S Prompramote, Katherine Blashki, S Nichol
Recognizing as children’s input in game design and development process is critical, we applied cooperative inquiry experiences working with young children as game design partners. The computer-based games specifically were designed and developed for the acquisition of survival literacy by 12-14 year old intellectually disabled children. During the design and development game process, children learnt game design techniques without their acknowledgement. Importantly, the development process will be undertaken by the students with the minimum guidance of team members. The experiences, challenges and lesson learned through game design process are discussed.

History

Event

IADIS Multi Conference on Computer Science and Information Systems (2007: Lisbon, Portugal)

Pagination

145 - 148

Publisher

IADIS Press

Location

Lisbon, Portugal

Place of publication

Portugal

Start date

2007-07-03

End date

2007-07-08

ISBN-13

9789728924393

ISBN-10

9728924399

Language

eng

Publication classification

E1 Full written paper - refereed

Copyright notice

2007, IADIS

Editor/Contributor(s)

A Palma dos Reis, K Blashki, Y Xiao

Title of proceedings

Proceedings of Intelligent Systems and Agents 2007, Interfaces and Human Computer Interaction 2007, Computer Graphics and Visualization 2007

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