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Learning = playing: Interactive learning with game-based design principles

conference contribution
posted on 2005-01-01, 00:00 authored by E Fladen, Katherine Blashki
This paper explores the rapid escalation of demand for information in both complex and convergent forms of accessible technology. The authors contend that this growth creates a concomitant demand for a highly skilled information technology workforce. To ensure the preservation and continued development of this workforce, education of the information technology professional is increasingly acknowledged as one of the primary challenges
confronting educators and educational institutions. Many institutions have sought solutions to this educational conundrum in populist concepts of e-learning

History

Event

Australasian Society for Computers in Learning in Tertiary Education. Conference (22nd : 2005 : Brisbane, Qld.)

Pagination

221 - 229

Publisher

Queensland University of Technology, Dept. of Teaching and Learning Support Services

Location

Brisbane, Australia

Place of publication

Brisbane, Qld.

Start date

2005-12-04

End date

2005-12-07

ISBN-13

9780975709313

ISBN-10

0975709313

Language

eng

Publication classification

E1 Full written paper - refereed

Copyright notice

2005, Fladen and Blashki

Editor/Contributor(s)

H Goss

Title of proceedings

Balance, fidelity, mobility : maintaining the momentum? Proceedings of the 22nd ASCILITE conference Brisbane, 4-7 December 2005

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