Learning = playing: Interactive learning with game-based design principles
conference contribution
posted on 2005-01-01, 00:00authored byE Fladen, Katherine Blashki
This paper explores the rapid escalation of demand for information in both complex and convergent forms of accessible technology. The authors contend that this growth creates a concomitant demand for a highly skilled information technology workforce. To ensure the preservation and continued development of this workforce, education of the information technology professional is increasingly acknowledged as one of the primary challenges confronting educators and educational institutions. Many institutions have sought solutions to this educational conundrum in populist concepts of e-learning
History
Event
Australasian Society for Computers in Learning in Tertiary Education. Conference (22nd : 2005 : Brisbane, Qld.)
Pagination
221 - 229
Publisher
Queensland University of Technology, Dept. of Teaching and Learning Support Services
Location
Brisbane, Australia
Place of publication
Brisbane, Qld.
Start date
2005-12-04
End date
2005-12-07
ISBN-13
9780975709313
ISBN-10
0975709313
Language
eng
Publication classification
E1 Full written paper - refereed
Copyright notice
2005, Fladen and Blashki
Editor/Contributor(s)
H Goss
Title of proceedings
Balance, fidelity, mobility : maintaining the momentum? Proceedings of the 22nd ASCILITE conference Brisbane, 4-7 December 2005