In the current era increased attention and interest of utilizing advanced computer technologies for training and education at all managerial levels and functional areas is apparent. One of such technologies, virtual environment (VE), is perceived to be effective in enhancing human abilities to learn abstract concept and complex procedural tasks. Despite its adaptation for training and fast-paced technological advancements, ways in which to evaluate efficacy of such technology are unclear. We have approached this problem by developed a new evaluation method focus on cognitive, affective and skillbased learning dimensions, based on traditional usability evaluation methods but tailored to specifically suit for the quantification of 3D VE system. We first describe the construct of the new method and then report a study utilizing the method in the context of quantifying a VE efficacy in an object assembly task. At last, we discuss the implications of such a method.<br>
History
Location
Melbourne, Victoria
Language
eng
Publication classification
E1 Full written paper - refereed
Copyright notice
2009, ACM
Editor/Contributor(s)
J Kjeldskov, J Paay, S Viller
Pagination
305 - 308
Start date
2009-11-23
End date
2009-11-27
ISBN-13
9781605588544
Title of proceedings
OZCHI 2009 : Proceedings of the Australian Computer-Human Interaction Special Interest Group 2009 2009 conference
Event
Australian Computer-Human Interaction Special Interest Group. Conference (21st : 2009 : Melbourne, Victoria)