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MUSTe method for quantifying virtual environment training system efficacy

conference contribution
posted on 2009-01-01, 00:00 authored by Dawei Jia, Asim BhattiAsim Bhatti, Saeid NahavandiSaeid Nahavandi
In the current era increased attention and interest of utilizing advanced computer technologies for training and education at all managerial levels and functional areas is apparent. One of such technologies, virtual environment (VE), is perceived to be effective in enhancing human abilities to learn abstract concept and complex procedural tasks. Despite its adaptation for training and fast-paced technological advancements, ways in which to evaluate efficacy of such technology are unclear. We have approached this problem by developed a new evaluation method focus on cognitive, affective and skillbased learning dimensions, based on traditional usability evaluation methods but tailored to specifically suit for the quantification of 3D VE system. We first describe the construct of the new method and then report a study utilizing the method in the context of quantifying a VE efficacy in an object assembly task. At last, we discuss the implications of such a method.

History

Event

Australian Computer-Human Interaction Special Interest Group. Conference (21st : 2009 : Melbourne, Victoria)

Pagination

305 - 308

Publisher

ACM

Location

Melbourne, Victoria

Place of publication

[Melbourne, Vic.]

Start date

2009-11-23

End date

2009-11-27

ISBN-13

9781605588544

Language

eng

Publication classification

E1 Full written paper - refereed

Copyright notice

2009, ACM

Editor/Contributor(s)

J Kjeldskov, J Paay, S Viller

Title of proceedings

OZCHI 2009 : Proceedings of the Australian Computer-Human Interaction Special Interest Group 2009 2009 conference