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Modelling attribute dependencies in single unit game combat settings
conference contribution
posted on 2013-01-01, 00:00 authored by Shaun BangayShaun Bangay, Owen MakinOwen MakinThe relative strengths of individual units, described as attributes, determine the outcome during unit conflicts involving units in the armies of opponents in large strategy games. We describe a process for developing predictive models of the outcome for such conflicts where combat involves single unit adversaries where each unit is defined in terms of 4 fundamental attributes. These attributes: range, speed, health and damage are common to unit descriptions in many successful real-time strategy games. Our analysis process identifies three phases of game play with invariant properties that hold throughout each phase. We demonstrate the utility of this analysis by creating a model that predicts game outcomes. Predictions are validated against the game simulation. The game outcomes are explicitly related to the attributes of the two units involved, highlighting the significance and role of each attribute.
History
Event
International IEEE Consumer Electronic Society Games Innovation Conference (5th : 2013 : Vancouver, Canada)Pagination
20 - 26Publisher
IEEELocation
Vancouver, CanadaPlace of publication
New York, NYPublisher DOI
Start date
2013-09-23End date
2013-09-25ISSN
2166-6741ISBN-13
9781479912445Language
engPublication classification
E1 Full written paper - refereedCopyright notice
2013, IEEETitle of proceedings
IGIC 2013 : Proceedings of the 5th International IEEE Consumer Electronic Society Games Innovation ConferenceUsage metrics
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