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Modelling attribute dependencies in single unit game combat settings

conference contribution
posted on 2013-01-01, 00:00 authored by Shaun BangayShaun Bangay, Owen MakinOwen Makin
The relative strengths of individual units, described as attributes, determine the outcome during unit conflicts involving units in the armies of opponents in large strategy games. We describe a process for developing predictive models of the outcome for such conflicts where combat involves single unit adversaries where each unit is defined in terms of 4 fundamental attributes. These attributes: range, speed, health and damage are common to unit descriptions in many successful real-time strategy games. Our analysis process identifies three phases of game play with invariant properties that hold throughout each phase. We demonstrate the utility of this analysis by creating a model that predicts game outcomes. Predictions are validated against the game simulation. The game outcomes are explicitly related to the attributes of the two units involved, highlighting the significance and role of each attribute.

History

Event

International IEEE Consumer Electronic Society Games Innovation Conference (5th : 2013 : Vancouver, Canada)

Pagination

20 - 26

Publisher

IEEE

Location

Vancouver, Canada

Place of publication

New York, NY

Start date

2013-09-23

End date

2013-09-25

ISSN

2166-6741

ISBN-13

9781479912445

Language

eng

Publication classification

E1 Full written paper - refereed

Copyright notice

2013, IEEE

Title of proceedings

IGIC 2013 : Proceedings of the 5th International IEEE Consumer Electronic Society Games Innovation Conference

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