Deakin University
Browse

File(s) under embargo

Observing multiplayer boardgame play at a distance

conference contribution
posted on 2024-08-28, 06:06 authored by MJ Rogerson, J Newn, R Singh, E Baillie, M Papasimeon, L Benke, T Miller
More than 18 months after it was first identified, the COVID-19 pandemic continues to restrict researchers' opportunities to conduct research in face-to-face settings. This affects studies requiring participants to be co-located, such as those that examine the play of multiplayer boardgames. We present two methods for observing the play of boardgames at a distance, supported by two case studies. We report on the value and use of both methods, and reflect on five core concepts that we observed during the studies: data collection and analysis, recruitment and participation, the temporality of play, the sociality of play and material engagement, and the researcher's role in the study. This work highlights the different considerations that online studies generate when compared to in-person play and other study methods. Future work will present an in-depth discussion of the findings of these studies and present recommendations for the adoption of these distinct methods.

History

Pagination

262-267

Location

Virtual Event, Austria

Open access

  • No

Start date

2021-10-18

End date

2021-10-21

ISBN-13

9781450383561

Language

en

Publication classification

E1.1 Full written paper - refereed

Title of proceedings

CHI PLAY 2021 : Proceedings of the Annual Symposium on Computer-Human Interaction in Play 2021

Event

The Annual Symposium on Computer-Human Interaction in Play. (2021 : Virtual Event, Austria)

Publisher

ACM

Place of publication

New York, N.Y.

Usage metrics

    Research Publications

    Exports

    RefWorks
    BibTeX
    Ref. manager
    Endnote
    DataCite
    NLM
    DC