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Orthogonal analysis of StarCraft II for game balance

Version 2 2024-06-04, 01:14
Version 1 2017-04-03, 12:56
conference contribution
posted on 2024-06-04, 01:14 authored by O Makin, Shaun BangayShaun Bangay
Orthogonal differentiation is a suggested approach to game balance, but has never been formally tested. Using the game StarCraft II, a popular real time strategy game, we test whether game units are orthogonally differentiated. Units are considered vectors within an attribute space, thus calculating the rank shows whether orthogonal differentiation is consistent with the game. As we consider StarCraft II to be a balanced game, this will demonstrate whether orthogonal unit differentiation is necessary for game balance. This is not the case, with the StarCraft II units falling below the expected rank. We perform single value decomposition to better understand where the linear dependencies exist. While the result of the orthogonal differentiation test is negative, the orthogonal analysis poses useful insight into the game attributes.

History

Pagination

1-4

Location

Geelong, Vic.

Start date

2017-01-30

End date

2017-02-03

ISBN-13

9781450347686

Language

eng

Publication classification

E Conference publication, E1 Full written paper - refereed

Copyright notice

2017, ACM

Title of proceedings

ACSW 2017 : Proceedings of the Australasian Computer Science Week Multiconference

Event

Australasian Computer Science Week. Multiconference (2017 : Geelong, Vic.)

Issue

Article No : 30

Publisher

Association for Computing Machinery

Place of publication

New York, N.Y.

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