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Predicting player churn in destiny: A Hidden Markov models approach to predicting player departure in a major online game

conference contribution
posted on 2023-08-25, 02:56 authored by M Tamassia, W Raffe, R Sifa, A Drachen, F Zambetta, M Hitchens
Destiny is, to date, the most expensive digital game ever released with a total operating budget of over half a billion US dollars. It stands as one of the main examples of AAA titles, the term used for the largest and most heavily marketed game productions in the games industry. Destiny is a blend of a shooter game and massively multi-player online game, and has attracted dozens of millions of players. As a persistent game title, predicting retention and churn in Destiny is crucial to the running operations of the game, but prediction has not been attempted for this type of game in the past. In this paper, we present a discussion of the challenge of predicting churn in Destiny, evaluate the area under curve (ROC) of behavioral features, and use Hidden Markov Models to develop a churn prediction model for the game.

History

Volume

0

Location

GREECE, Santorini

Start date

2016-09-20

End date

2016-09-23

ISSN

2325-4270

eISSN

2325-4289

ISBN-13

9781509018833

Language

English

Title of proceedings

IEEE Conference on Computatonal Intelligence and Games, CIG

Event

IEEE Conference on Computational Intelligence and Games (CIG)

Publisher

IEEE

Place of publication

Piscataway, N.J.

Series

IEEE Conference on Computational Intelligence and Games