File(s) under embargo
Procedural generation of video game cities for specific video game genres using wavefunctioncollapse (WFC)
Version 2 2024-06-02, 23:27Version 2 2024-06-02, 23:27
Version 1 2023-08-24, 05:17Version 1 2023-08-24, 05:17
conference contribution
posted on 2024-06-02, 23:27 authored by W Gaisbauer, William RaffeWilliam Raffe, JA Garcia, H HlavacsProcedural generation of video game cities for specific video game genres using wavefunctioncollapse (WFC)
History
Pagination
397-404Location
Barcelona, SpainPublisher DOI
Start date
2019-10-22End date
2019-10-25ISBN-13
9781450368711Language
EnglishPublication classification
E1.1 Full written paper - refereedTitle of proceedings
CHI PLAY '19 : Proceedings of the Annual Symposium on Computer-Human Interaction in PlayEvent
ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play. (6th : 2019 : Barcelona, Spain)Publisher
Association for Computing MachineryPlace of publication
New York, N.Y.Publication URL
Usage metrics
Keywords
Licence
Exports
RefWorksRefWorks
BibTeXBibTeX
Ref. managerRef. manager
EndnoteEndnote
DataCiteDataCite
NLMNLM
DCDC