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Procedural generation of video game cities for specific video game genres using wavefunctioncollapse (WFC)

Version 2 2024-06-02, 23:27
Version 1 2023-08-24, 05:17
conference contribution
posted on 2024-06-02, 23:27 authored by W Gaisbauer, William RaffeWilliam Raffe, JA Garcia, H Hlavacs
Procedural generation of video game cities for specific video game genres using wavefunctioncollapse (WFC)

History

Pagination

397-404

Location

Barcelona, Spain

Start date

2019-10-22

End date

2019-10-25

ISBN-13

9781450368711

Language

English

Publication classification

E1.1 Full written paper - refereed

Title of proceedings

CHI PLAY '19 : Proceedings of the Annual Symposium on Computer-Human Interaction in Play

Event

ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play. (6th : 2019 : Barcelona, Spain)

Publisher

Association for Computing Machinery

Place of publication

New York, N.Y.