We create realistic autonomous fish for Virtual Reality systems. The fish are realistic in appearance, movement and behaviour: the swimming behaviour being non-scripted, within real time rendering.The form of the fish is procedurally created. The size and shape of the form are controlled by a number of variables which are stored in a simple ASCII file. This allows efficient creation of different fish at run time.The behaviour is obtained by implementing a flocking algorithm.
History
Pagination
167 - 170
Location
Cape Town, South Africa
Start date
2003-02-03
End date
2003-02-05
ISBN-10
1581136439
Language
eng
Publication classification
E1.1 Full written paper - refereed
Title of proceedings
Afrigraph '03: Proceedings of the 2nd international conference on computer graphics, virtual reality, visualisation and interaction in Africa