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Responsive tangible rewards in physical activity gamification

Version 2 2024-06-18, 14:17
Version 1 2019-04-11, 12:24
conference contribution
posted on 2024-06-18, 14:17 authored by James I Novak, Jennifer Loy
Persuasive technologies are in their infancy, and whilst initial enthusiasm for standard interaction devices designed for gamifying exercise was high, more sophisticated responses to the challenges of motivating and engaging users are needed. The conference presentation introduced a series of concepts by the design-led researcher James Novak into the gamification of physical activity, offering a new research direction whereby users are better able to customise their experience and develop more meaningful engagement in both the digital and physical worlds.

History

Pagination

167-170

Location

Melbourne, Vic.

Start date

2017-12-04

End date

2017-12-07

ISBN-13

9780648089216

Language

eng

Publication classification

E1.1 Full written paper - refereed

Copyright notice

2017, Centre for Design Innovation, Swinburne University of Technology

Editor/Contributor(s)

Seemann K, Barron D

Title of proceedings

Design4Health : Proceedings of the 4th International Conference on Design4Health 2017

Event

Centre for Design Innovation. Conference (4th : 2017 : Melbourne, Vic.)

Publisher

Centre for Design Innovation, Swinburne University of Technology

Place of publication

Melbourne, Vic.

Series

Centre for Design Innovation Conference

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