Motivated by existing cinematic conventions known as film grammar, we proposed a computational approach to determine tempo as a high-level movie content descriptor as well as means for deriving dramatic story sections and events occurring in movies. Movie tempo is extracted from two easily computed aspects in our approach: shot length and motion. Story sections and events are generally associated with changes in tempo, and are thus identified by edges located in the tempo function. In this paper, we analyze our initial founding of the tempo function on the basis that the distribution of both shot length and motion in movies is normal. Given that the distribution of shot length is approximately Weibull as confirmed in our experiments, we examine the impact of modelling and modifying the contributions of shot length to tempo. We derive an appropriate normalization function that faithfully encapsulates the role of shot length in tempo perception, and analyze the changes to the story sections identified in films.
History
Pagination
54 - 57
Location
Sydney, N. S. W.
Open access
Yes
Start date
2000-12-13
End date
2000-12-15
Language
eng
Notes
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Publication classification
E1.1 Full written paper - refereed
Copyright notice
2000, IEEE
Title of proceedings
The first IEEE Pacific-Rim Conference on Multimedia : 2000 International Symposium on Multimedia Information Processing : conference proceedings