The realism of contemporary computer graphics (and especially Virtual Reality {VR}) is limited by the great computational cost of rendering objects of appropriate complexity with convincing lighting and surface effects. We introduce a framework that allows rendering of objects in true photographic quality using tweening. The simple but effective design of our system allows us not only to perform the necessary operations in real-time on standard hardware, but also achieve other effects like morphing. Furthermore, it is shown how our system can be gainfully employed in non-VR contexts like extreme low-bandwidth video-conferencing and others.<br>
History
Location
Wild Coast Sun, South Africa
Language
eng
Publication classification
E1.1 Full written paper - refereed
Start date
2001-09-02
End date
2001-09-05
ISBN-10
0620277696
Title of proceedings
SATNAC : Proceedings of the 4th South African Telecommunications, Networks and Applications Conference
Event
South African Telecommunications, Networks and Applications. Conference (4th : 2001 : Wild Coast Sun, South Africa)