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Surface height recovery using heat flow and manifold embedding

conference contribution
posted on 2004-09-20, 00:00 authored by Antonio Robles-KellyAntonio Robles-Kelly, Edwin R Hancock
We make two contributions to the problem of shape-from-shading. First, we develop a new method for surface normal recovery. We pose the problem as that of solving the steady state heat equation subject to the hard constraint that Lambert's law is satisfied. According to this picture, the surface normals are found by taking the gradient of a scalar field. The heat equation for the scalar field can be solved using simple finite difference methods and leads to an iterative procedure for surface normal estimation. The second contribution is to show how surface height recovery from the field of surface normals can be posed as one of low dimensional embedding. We experiment with the resulting method on a variety of real-world image data, where it produces qualitatively good reconstructed surfaces.

History

Event

3DPVT 3D Data Processing, Visualization and Transmission. International Symposium (2nd : 2004 : Thessaloniki, Greece)

Pagination

860 - 867

Publisher

IEEE Computer Society

Location

Thessaloniki, Greece

Place of publication

Los Alamitos, Calif.

Start date

2004-09-06

End date

2004-09-09

ISBN-10

0-7695-2223-8

Language

eng

Publication classification

E1.1 Full written paper - refereed

Copyright notice

2004, IEEE

Editor/Contributor(s)

Yiannis Aloimonos, Gabriel Taubin

Title of proceedings

3DPVT : Proceedings of the 2nd International Symposium on 3D Data Processing, Visualization and Transmission

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