This paper explores the application of three constructs that deemed to be essential to quantify virtual environments (VE) efficacy: cognitive, skill-based, and affective learning outcomes. The authors discuss the implementation of these constructs in a user-centered evaluation of a VE training system. By transforming both the conceptual and operational cohorts for training evaluation the authors illustrate the benefits of the development of a Multi-dimensional User-centered Systematic Training Evaluation (MUSTe) method for quantifying VEs efficacy. Importantly, MUSTe acknowledges the importance of combining holistic and analytical approaches in conducting systematic user-based evaluation. Furthermore, it also emphasizes that quantifying VEs efficacy must reflect the perception and preferences of the users rather than the imposition of efficacy on single measures of task outcome. An empirical study that applied MUSTe evaluation method in quantifying a VE training system efficacy provided valuable evidence of the theoretical construct and content validity of the method.<br>
History
Location
Adelaide, South Australia
Language
eng
Notes
This paper was originally published in the SimTecT 2009 Conference Proceedings.
Publication classification
E1 Full written paper - refereed
Copyright notice
2009, SIMTECT
Pagination
1 - 6
Start date
2009-06-15
End date
2009-06-19
Title of proceedings
SIMTECT 2009 : Proceedings of the 2009 International Design Engineering Technical Conferences & Computers and Information in Engineering Conference