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TableTalk: integrating personal devices and content for commensal experiences at the family dinner table

conference contribution
posted on 01.01.2016, 00:00 authored by Hasan FerdousHasan Ferdous, B Ploderer, H Davis, F Vetere, K O'Hara, G Farr-Wharton, R Comber
This paper joins the ubiquitous computing scholarship that investigates the use of technologies in collocated shared settings like family mealtime. Family mealtimes are an important site for fostering togetherness, sharing everyday experiences, and nurturing familial ties. While technologies, especially television and personal devices are often criticized for disrupting the social aspects of mealtimes, they are widely available and commonly used nevertheless. In this paper, we explore this tension and present a novel system TableTalk, which transforms personal devices into a communal shared display on the table to enrich mealtime interactions and experience. Our field study shows that TableTalk does not undermine togetherness, but supports familial expectations and experiences by stimulating conversation, reminiscing, bonding, education, and socializing. We discuss how technology that is sensitive to the needs of family interactions can augment the commensal experience and reflect on design choices and opportunities that contribute, rather than disrupt, family mealtimes.

History

Event

Association for Computer Machinery Special Interest Group on Computer-Human Interaction. Conference (2016 : Heidelberg, Germany)

Series

Association for Computer Machinery Special Interest Group on Computer-Human Interaction Conference

Pagination

132 - 143

Publisher

Association for Computing Machinery

Location

Heidelberg, Germany

Place of publication

New York, N.Y.

Start date

12/09/2016

End date

16/09/2016

ISBN-13

9781450344616

Language

eng

Publication classification

E1.1 Full written paper - refereed

Copyright notice

2016, the owner/author(s)

Title of proceedings

UbiComp 2016 : Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing