Virtual Reality (VR) games and applications require accurate
spatial positioning of the head-mounted display (HMD) within the
virtual environment. Inside-out tracking technologies such as
“Oculus Insight” derive the HMD position by tracking
“landmarks” in the user’s environment. Because these
technologies face specific limitations in deriving the HMD
position and rotation, players can experience noticeable spatial
drift. To develop a better understanding of these limitations and
improve tracking accuracy, we tested “Oculus Insight” under
several environmental and user conditions. We used Unreal
Engine to develop a calibration program which measures the
discrepancy between the HMD’s real-world and its in-game
positions, in order to calculate the relative spatial drift. We
replicated this program in several environments, duration and
distance travelled by a user. Preliminary findings suggest methods
for improving spatial accuracy over time; most notably providing
a white grid pattern against dark carpet, which improved tracking
by a factor of 6.5. This study helps researchers and practitioners
minimize spatial drift in VR optical tracking systems such as
Oculus Insight.