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Target: Zero Drift: Minimizing Spatial Drift in VR Optical Tracking Systems such as Oculus Insight

Version 2 2024-06-06, 01:35
Version 1 2020-11-02, 00:00
conference contribution
posted on 2024-06-06, 01:35 authored by Gerard Mulvany, Simeon TaylorSimeon Taylor, Stefan Greuter
Virtual Reality (VR) games and applications require accurate spatial positioning of the head-mounted display (HMD) within the virtual environment. Inside-out tracking technologies such as “Oculus Insight” derive the HMD position by tracking “landmarks” in the user’s environment. Because these technologies face specific limitations in deriving the HMD position and rotation, players can experience noticeable spatial drift. To develop a better understanding of these limitations and improve tracking accuracy, we tested “Oculus Insight” under several environmental and user conditions. We used Unreal Engine to develop a calibration program which measures the discrepancy between the HMD’s real-world and its in-game positions, in order to calculate the relative spatial drift. We replicated this program in several environments, duration and distance travelled by a user. Preliminary findings suggest methods for improving spatial accuracy over time; most notably providing a white grid pattern against dark carpet, which improved tracking by a factor of 6.5. This study helps researchers and practitioners minimize spatial drift in VR optical tracking systems such as Oculus Insight.

History

Related Materials

Location

Virtual Event Canada

Publication classification

E3 Extract of paper

Pagination

321-325

Start date

2020-11-02

End date

2020-11-05

ISBN-13

9781450375870

Title of proceedings

CHI PLAY 2020 : Proceedings of the 2020 Annual Symposium on Computer-Human Interaction in Play Companion

Event

CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play

Publisher

ACM

Place of publication

New York, N.Y.