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Texture recognition by using GLCM and various aggregation functions

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conference contribution
posted on 2008-01-01, 00:00 authored by Gleb BeliakovGleb Beliakov, Simon JamesSimon James, L Troiano
We discuss the problem of texture recognition based on the grey level co-occurrence matrix (GLCM). We performed a number of numerical experiments to establish whether the accuracy of classification is optimal when GLCM entries are aggregated into standard metrics like contrast, dissimilarity, homogeneity, entropy, etc., and compared these metrics to several alternative aggregation methods.We conclude that k nearest neighbors classification based on raw GLCM entries typically works better than classification based on the standard metrics for noiseless data, that metrics based on principal component analysis inprove classification, and that a simple change from the arithmetic to quadratic mean in calculating the standard metrics also improves classification.

History

Pagination

1472 - 1476

Location

Hong Kong

Open access

  • Yes

Start date

2008-06-01

End date

2008-06-06

ISSN

1098-7584

ISBN-13

9781424418190

Language

eng

Notes

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Publication classification

E1 Full written paper - refereed; E Conference publication

Copyright notice

2008, IEEE.

Editor/Contributor(s)

G Feng

Title of proceedings

2008 IEEE International Conference on Fuzzy Systems : proceedings : FUZZ-IEEE 2008