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The Guts Game: towards designing ingestible games

conference contribution
posted on 2018-01-01, 00:00 authored by Z Li, R Patibanda, F Brandmueller, W Wang, K Berean, Stefan GreuterStefan Greuter, F F Mueller
Ingestible sensors, such as capsule endoscopy and medication monitoring pills, are becoming increasingly popular in the medical domain, yet few studies have considered what experiences may be designed around ingestible sensors. We believe such sensors may create novel bodily experiences for players when it comes to digital games. To explore the potential of ingestible sensors for game designers, we designed a two-player game - the “Guts Game” - where the players play against each other by completing a variety of tasks. Each task requires the players to change their own body temperature measured by an ingestible sensor. Through a study of the Guts Game (N=14) that interviewed players about their experience, we derived four design themes: 1) Bodily Awareness, 2) Human-Computer Integration, 3) Agency, and 4) Uncomfortableness. We used the four themes to articulate a set of design strategies that designers can consider when aiming to develop engaging ingestible games.

History

Event

Association for Computing Machinery. Symposium (2018 : Melbvourne, Vic.)

Pagination

271 - 283

Publisher

Association for Computing Machinery

Location

Melbourne, Vic.

Place of publication

New York, N.Y.

Start date

2018-10-28

End date

2018-10-31

ISBN-13

9781450356244

Language

eng

Publication classification

E1 Full written paper - refereed

Copyright notice

2018, The Authors

Editor/Contributor(s)

F Mueller, D Johnson, B Schouten, Z Toups, P Wyeth

Title of proceedings

CHI PLAY 2018 : Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play