posted on 2001-01-01, 00:00authored byR Woodbury, T Wyeld, S Shannon, I Roberts, A Radford, M Burry, H Skates, Jeremy Ham, Sambit Datta
As part of a nationally funded project, we have developed and used 'games' as student centred teaching resources to enrich the capacity for design in beginning students in architecture, landscape architecture and urban design. Students are encouraged to learn inter-actively in a milieu characterised by self-directed play in a low-risk computer modelling environment. Recently thirteen upper year design students, six from Adelaide University (Adelaide, South Australia, Australia), five from Deakin University (Geelong, Victoria, Australia), and two from Victoria University, (Wellington, New Zealand) were commissioned over a ten-week period of the 2000-2001 Australian summer to construct a new series of games. This paper discusses the process behind constructing these games.
This paper discusses six topical areas:
– what is a game; – specific goals of the summer games; – the structure of a game; – the game-making process; – key findings from the production unit; and – future directions.
History
Location
Helsinki, Finland
Open access
Yes
Start date
2001-08-29
End date
2001-08-31
ISBN-13
9780952368786
ISBN-10
0952368781
Language
eng
Publication classification
E2 Full written paper - non-refereed / Abstract reviewed
Copyright notice
2001, ECAADE
Editor/Contributor(s)
H Penttilä
Title of proceedings
ECAADE 2001 : Architectural information management : proceedings of the 19th Conference on Education in Computer Aided Architectural Design in Europe, 29.-31.8.2001