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The summer games

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conference contribution
posted on 2001-01-01, 00:00 authored by R Woodbury, T Wyeld, S Shannon, I Roberts, A Radford, M Burry, H Skates, Jeremy Ham, Sambit Datta
As part of a nationally funded project, we have developed and used 'games' as student centred teaching resources to enrich the capacity for design in beginning students in architecture, landscape architecture and urban design. Students are encouraged to learn inter-actively in a milieu characterised by self-directed play in a low-risk computer modelling environment. Recently thirteen upper year design students, six from Adelaide University (Adelaide, South Australia, Australia), five from Deakin University (Geelong, Victoria, Australia), and two from Victoria University, (Wellington, New Zealand) were commissioned over a ten-week period of the 2000-2001 Australian summer to construct a new series of games. This paper discusses the process behind constructing these games.

This paper discusses six topical areas:

– what is a game;
– specific goals of the summer games;
– the structure of a game;
– the game-making process;
– key findings from the production unit; and
– future directions.

History

Location

Helsinki, Finland

Open access

  • Yes

Start date

2001-08-29

End date

2001-08-31

ISBN-13

9780952368786

ISBN-10

0952368781

Language

eng

Publication classification

E2 Full written paper - non-refereed / Abstract reviewed

Copyright notice

2001, ECAADE

Editor/Contributor(s)

H Penttilä

Title of proceedings

ECAADE 2001 : Architectural information management : proceedings of the 19th Conference on Education in Computer Aided Architectural Design in Europe, 29.-31.8.2001

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