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The utilization of virtual reality as a system of systems research tool
Version 2 2024-06-03, 22:34Version 2 2024-06-03, 22:34
Version 1 2019-02-06, 09:44Version 1 2019-02-06, 09:44
conference contribution
posted on 2024-06-03, 22:34 authored by J Lwowski, Matthew JoordensMatthew Joordens, A Majumdar, P Benavidez, JJ Prevost, M Jamshidi© 2018 IEEE. Virtual reality (VR) has become a very popular gaming platform in recent years, but has not been used as much in the research domain. Several technologies used to create virtual environments can also be used to assist in research. For example, recent developments in VR allow for easier integration of humans in the loop for control and manipulation of complex, multi-modal system of systems. In this paper we show some of the methods in which a virtually emulated system can be integrated into an artificial intelligence (AI) based system of systems. We demonstrate how this integration allows the reseacher to more easily understand and analyse the inter-system dynamics, and to improve performance using post-simulation visualization, real-time simulation interaction, hardware emulation, and physical object tracking. The results of using virtual reality as a simulation environment shows the usefulness of the tool to system of systems researchers.
History
Pagination
535-540Location
Paris, FrancePublisher DOI
Start date
2018-06-19End date
2018-06-22ISBN-13
9781538648766Language
engPublication classification
E Conference publication, E1 Full written paper - refereedTitle of proceedings
SoSE 2018 : Proceedings of the 13th System of Systems Engineering ConferenceEvent
System of Systems Engineering. Conference (2018 : Paris, France)Publisher
IEEEPlace of publication
Piscataway, N.J.Usage metrics
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