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Towards an effective modelling and development of educational games with subject-matter: A multi-domain framework

conference contribution
posted on 2015-10-08, 00:00 authored by Mifrah Ahmad, Lukman Ab. Rahim, Noreen Izza Arshad
Game-based learning systems or educational games have highly influenced the learning industry over the past decade. The modeling and development of an effective educational game has been a constant challenge for game developers in understanding the relationships between game play (rules and regulations), game environment, learning theories, and the subject-matter (learner's achievement to achieve the objective of subject content) embedded in the educational game. Thus, the authors have proposed a multi-domain framework to conceptualize the elements with extracted implicit relationships through a systematic literature review. These relationships are verified through qualitative interviews with eight (8) game-based learning experts to validate the relationships. This paper presents eleven (11) implicit relationships based on subjectmatter domain and discusses their relevancy with game environment, learning theories, and game play by applying interpretive hermeneutic approach of qualitative study. Consequently, this paper concludes eleven (11) explicit relationships for game developers to reflect on during the modelling and conceptualizing educational games in the development process.

History

Location

Kuala Lumpur, Malaysia

Start date

2015-08-24

End date

2015-08-27

ISSN

2473-0122

ISBN-13

9781467365376

Language

eng

Publication classification

E1.1 Full written paper - refereed

Copyright notice

2015, IEEE

Title of proceedings

ICITCS 2015 - Proceedings of the 5th International Conference on IT Convergence and Security

Event

ICITCS IT Convergence and Security. International Conference (5th : 2015 : Kuala Lumpur Malaysia)

Publisher

Institute of Electrical and Electronics Engineers (IEEE)

Place of publication

Piscataway, N.J.