Towards pattern-based mixed-initiative dungeon generation
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conference contribution
posted on 2024-06-13, 13:03authored byA Baldwin, S Dahlskog, JM Font, J Holmberg
Mixed-initiative Procedural Content Generation uses algorithms to assist human designers in the collaborative creation of game content. Different mixed-initiative approaches use different methods to engage with the design material while supporting the designer's intentions. However, the designer runs the risk of misunderstanding the system's abilities and how to control them. In order to limit miscommunication during the design process, heuristics could be applied. In this paper we present a mixed-initiative tool for evolving dungeons with the aid of game design patterns as heuristics. The tool, the Evolutionary Dungeon Designer, uses a genetic algorithm that searches for levels containing game design patterns on two hierarchical levels of abstraction to express more complex gameplay in the game level. We evaluate the tool through a series of lab experiments and a user study conducted with professional game developers. Our results demonstrate that we are able to control the generation of the different patterns with the aid of design pattern-related input parameters, as well as identifying a number of features a design pattern-based mixed-initiative tool could benefit from.
History
Pagination
1-10
Location
Hyannis, Mass.
Start date
2017-08-14
End date
2017-08-17
ISBN-13
9781450353199
Language
eng
Copyright notice
2017, Association for Computing Machinery
Editor/Contributor(s)
[Unknown]
Title of proceedings
FDG '17 : Proceedings of the 12th International Conference on the Foundations of Digital Games
Event
Society for the Advancement of the Science of Digital Games. Conference (12th : 2017 : Hyannis, Mass.)
Publisher
Association for Computing Machinery
Place of publication
New York, N.Y.
Series
Society for the Advancement of the Science of Digital Games Conference