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URLLC-eMBB Slicing to Support VR Multimodal Perceptions over Wireless Cellular Systems

conference contribution
posted on 2018-01-01, 00:00 authored by Jihong ParkJihong Park, M Bennis
© 2018 IEEE. Virtual reality (VR) enables mobile wireless users to experience multimodal perceptions in a virtual space. In this paper we investigate the problem of concurrent support of visual and haptic perceptions over wireless cellular networks, with a focus on the downlink transmission phase. While the visual perception requires moderate reliability and maximized rate, the haptic perception requires fixed rate and high reliability. Hence, the visuo-haptic VR traffic necessitates the use of two different network slices: enhanced mobile broadband (eMBB) for visual perception and ultra-reliable and low latency communication (URLLC) for haptic perception. We investigate two methods by which these two slices share the downlink resources orthogonally and non-orthogonally, respectively. We compare these methods in terms of the just-noticeable difference (JND), an established measure in psychophysics, and show that non- orthogonal slicing becomes preferable under a higher target integrated-perceptual resolution and/or a higher target rate for haptic perceptions.

History

Pagination

1-7

Location

Abu Dhabi, United Arab Emirates

Start date

2018-12-09

End date

2018-12-13

eISSN

2576-6813

ISBN-13

978-1-5386-4727-1

Language

eng

Publication classification

E1.1 Full written paper - refereed

Title of proceedings

IEEE GLOBECOM 2018 : Proceedings of the IEEE Global Communications Conference

Event

Global Communications. Conference Proceedings (2018 :

Publisher

IEEE

Place of publication

Piscataway, N.J.

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