In this paper we describe research aimed at enabling amateur video makers to improve both the technical quality and communicative capacity of their work. Motivated by the recognition that untold hours of home video are simply abandoned after capture, we have formulated the problem as one of defining the what and how of footage capture. We have implemented a framework that answers the first problem, the what, by means of the age-old communicative powers of Story; the second problem, the how, is addressed by means of well documented aesthetic principles that constitute the film profession, which impact both technical and cinematic considerations for a given project. We provide a brief overview of the process, beginning with the narrative template, embodying a chosen story, through the principal phases of generating a storyboard, directing, and editing, resulting in the finished product. We demonstrate the interplay of narrative, purpose for the production, and aesthetic agents, and their influence on the automatically generated storyboard with examples.
History
Pagination
207 - 210
Location
Berkeley, Calif.
Start date
2003-11-02
End date
2003-11-08
ISBN-10
1581137222
Language
eng
Publication classification
E1.1 Full written paper - refereed
Copyright notice
2003, ACM
Title of proceedings
MULTIMEDIA 2003 : Proceedings of the 11th ACM International Multimedia Conference and Exhibition